How to play CHEATING MOTH
Things you need to know before starting to play
The GUARD BUG
In each round one of the players will have this card and will become the “Guard Bug”.
You will play the same as the others but you will have to be alert to possible cheating by the rest of the players.
The “Guard Bug” cannot cheat.
The “cheating moth” cards cannot be left in the discard pile nor can they be passed on to other players.
The only way to get rid of them is to cheat: to throw them under the table, or throw them wildly, or hide them under the sleeve, under the tablecloth, in a pocket…
Just don’t let the “Guard bug” see you!
There are 8 cards of cheating moths.
It is an action card that offers an advantage: if we play a spider next we can give one of our cards -except a cheating moth- to any of the other players.
There are 5 spiders.
Another annoying action card for the other players: if we play an ant then the other players must each draw a card from the pile.
There are 5 ants.
A real action card: if a player throws a cockroach then ALL players will try to quickly place a card of the same number on it (all cards have a number in their corners).
The fastest player may leave his card. The others will have to collect theirs.
If no one has the same number the game continues as normal.
There are 5 cockroaches.
The most fun action card: if a player throws a mosquito, the other players must quickly place their hand flat on the mosquito card.
The slowest player, the one who has the hand on top of all the others, will receive one card from each of the other players, including the player whose turn it is.
There are 5 mosquitoes.
The Cheating Moth deck is completed with 43 number cards that have no action associated with them.
Rules of CHEATING MOTH: Gameplay
Goal of the game
In a game of Cheating Moth as many rounds are played as the number of players.
- Place the “Guard Bug” card face up in front of him.
- Shuffle and deal 8 cards face down to each player.
- Place the rest of the cards in the center of the table in a pile.
- Turn over the top card of the pile and place it next to the pile starting the discard pile.
If it is an action card, that action will not be carried out but its number will be relevant.
All players take their hand of cards and look at them secretly. Surely, someone will put on a poker face when they discover they have one or more cheating moths.
OPTION 1 – PLAY A CARD
You can place one of your cards on the discard pile.
The card played must have a number immediately above or below the card on top of it in the discard pile.
If there’s a 3 in the discard pile, you can play a 2 or a 4
Since there are only cards numbered from 1 to 5, what happens if there is a 1 or a 5? If there is a 1 you may place a 5 or a 2. If there is a 1 you may place a 5 or a 2.
It is as if the sequence 1,2,3,4,5 is repeated and we can always throw the number we have to the left or to the right:
The card played can be a normal card or an action card.
If it is an action card, the corresponding action must be completed before passing the turn to the next player.
OPTION 2 – DRAW A CARD FROM THE PILE
If you do not have any card with the right number to discard then you must draw a card from the draw pile.
Yes, in The Cheating Moth you can not only cheat, you must cheat. Paradoxically, however, there are rules when it comes to cheating:
Rule #1 for legal cheating
The hand of cards must always be kept on top of the table.
Rule #2 for legal cheating
It is not allowed to discard more than one card at a time. One at a time.
Rule #3 for legal cheating
If the Bug catches someone cheating, while a possible dispute is being resolved, no one can cheat.
Rule #4 for legal cheating
You cannot cheat to get rid of the last card in your hand.
1 – You’ve really caught a cheater
In that case, the cheating — and clumsy — player not only has to return the card to their hand but also the “Guard Bug” will place two of their cards: any one from their hand and the “Guard Bug” card. Yes, a cheating player discovered will become the new Guard Bug!
2 – You’ve made a mistake
If it’s proven that the player wasn’t cheating, then the “Guard Bug” must draw a card from the pile and they’ll continue being the Guard Bug.
The scoring system for The Cheating Moth is as follows:
1 negative point for each NORMAL CARD
5 negative points for each ACTION CARD
10 negative points for each CHEATING MOUTH
The price for keeping a cheating moth is very high.
We hope you’re OK with cheating!
Game over. Who wins?
Tips for playing “The Cheating Moth”.
Sometimes, there is indeed a card at the alleged cheater’s feet that is presumed to be irrefutable proof, but perhaps that card had been thrown away several turns ago, and that is what the alleged cheater argues. Who is right?
Everyone is supposed to be honest. No bloodshed in the face of a dispute. We’re having a blast!
So we will not give here a list of ways to get rid of cheating moths, so it will be more fun.
That said, we can’t help but comment that in one of our games a skillful player had managed to place a card behind an ear. Only he knows how he did it, how he managed to keep it there, and how no one noticed until the game was over.
Where to buy CHEATING MOTH
You’ll find the game at stores specializing in board games.
The price usually hovers around $15.
Here, you can check current price and offers for Cheating Moth on Amazon